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The Killing Game

RRP $23.99

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Detective Carson Ryder's reputation is on the line when a sociopathic serial killer embarks on a personal vendetta, constructing his crimes to hit Carson's weak spot.

Detective Carson Ryder and his partner Harry Nautilus are stymied by a series of seemingly random killings. What they don't know is that Romanian immigrant Gregory Nieves, traumatized after a childhood in a brutal orphanage, is conducting a vendetta against Mobile Police Department, and Carson in particular.

In desperation, Carson eventually approaches the one person he never wanted to ask for help again - his brother Jeremy, a serial killer committed to a secure mental health facility. Jeremy's cryptic response to the case file could be the clue Carson needs to finally solve the case and rescue his reputation ... or he could be about to embark on the highest-stakes wild goose chase imaginable.

About the Author

Jack Kerley worked in advertising and teaching before becoming a full-time novelist. He lives in Newport, Kentucky, but also spends a good deal of time in Southern Alabama, the setting for his Carson Ryder series, starting with 'The Hundredth Man'. He is married with two children.


Field Dressing Game

RRP $29.99

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Providing essential guidance for a myriad of circumstances and skill levels, this virtually indestructible series of pocket guides includes tips and tricks for exploring the outdoors as well as preparing for natural disasters. From studying wildlife and diverse environments to sound advice for hunting and boating enthusiasts, this collection is ideal for the everyday adventurer. Unlike bulky guidebooks, these waterproof, travel-size companions are perfect for navigating the wilderness, built to endure day hikes, fishing expeditions, and camping trips for years to come. Providing invaluable information on habitats, ranges, and anatomy, this thorough overview documents how to field dress 40 different species of North American game. Perfect for both novice and experienced hunters, this examination also reviews proper etiquette and includes a basic tools checklist.


A Game Of Thrones

RRP $19.99

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Here is the first volume in George R. R. Martin’s magnificent cycle of novels that includes A Clash of Kings and A Storm of Swords. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin’s stunning series is destined to stand as one of the great achievements of imaginative fiction.

A Game of Thrones

Long ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister and supernatural forces are massing beyond the kingdom’s protective Wall. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a land of brutal cold to a distant summertime kingdom of epicurean plenty, here is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens.

Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; and a determined woman undertakes the most treacherous of journeys. Amid plots and counterplots, tragedy and betrayal, victory and terror, the fate of the Starks, their allies, and their enemies hangs perilously in the balance, as each endeavors to win that deadliest of conflicts: the game of thrones.

About the Author

An iconic American author and screenwriter of fantasy, horror, and science fiction, George R.R. Martin is best known for his epic fantasy series A Song of Ice and Fire.


Wild Life

RRP $17.80

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Foreward Reviews' INDIEFAB Book of the Year Award Gold Winner for Travel. Winner 1st place for best travel memoir at the 2014 North American Book Awards. Also winner of the silver Solas Awards for Best Travel Story of the Year 2014. From licking a Monet in Paris, to pushing an abusive macho honeymooner off his sailboat in the shark-infested Galapagos, to saving her toddler son from a charging bull elephant in Africa, these delightful tales will inspire readers to follow the call of a wild life and leave home with their doors unlocked. "When you're hitchhiking about in foreign lands, whether in France, Morocco, or perhaps New Zealand, it helps-as California-girl Lisa Alpine discovered-to be "young, blond, persistent, and female." And to get along, once you've reached an approximate destination in hardscrabble exotica, you should be friendly, fearless, and sometimes counter intuitively trusting. There is daring, humor, and even a bit of Eros in the fourteen stories that span her life from the innocence of eighteen, when she was struck with wanderlust, into middle age. "I am a woman who wanders and wonders and writes," she explains. And what wandering there's been, beginning in Paris, where she tasted art by licking a Monet. In Vienna, she asked an old woman, who turned out to be a survivor of Auschwitz, where she might find cheap lodging and ended up as the woman's house guest. She met the chauffeur of Keith Richards of the Rolling Stones in Switzerland and was offered a job babysitting Richards's two children, but after witnessing a temper tantrum by Richards's live-in girlfriend, declined and took a job as a bartender, offering free drinks in order to get her slave-driving boss, who held her passport as ransom, to fire her. She had the sort of inevitable adventure that tests us all, coping with her mother's dementia before her death on Mother's Day, 2011. In a bittersweet way, it was probably her most admirable adventure of all." - Foreword Reviews' "Lisa's love of travel and her fierce determination to push all boundaries, takes the reader with her on a thoughtful, fun and fearless journey. Lisa opens herself and the reader to the world and explores with courage, the physical world around her and the philosophical world within." - Maureen Wheeler, founder Lonely Planet "I never tire of talking to Lisa Alpine about her exploits, adventures, and fascinating life. She has carved a path that is an inspiration to any free-spirited, or secretly free-spirited, woman." - Constance Hale, author of "Vex, Hex, Smash, Smooch" and "Sin and Syntax" "Lisa Alpine's winning title tells much about her personal timeline, and the bestiary of good, bad, ugly or rare characters encountered in these sometimes breathless pages." - David Downie, author of Paris to the Pyrenees "Lisa's stories are not only packed with the humor and adventure that comes from being a solo woman traveler, but also filled with compassion that cuts to the core of what travel is all about-a deep connection to a people and place found when we shed our protective armor and remember we are all human." - Kimberley Lovato, author of "Walnut Wine and Truffle Groves"


Educational Games

RRP $560.99

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The pervasive use of games by students and their integration in formal education by a number of pioneer teachers creates a need for a different frame-of-mind to look at the learning experience offered by such innovative technology-enhanced learning experiences. Educational computer games are related to two disciplines, which are computer sciences (in particular, eLearning and related areas) and games development. A pattern-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game community to approach learning-game design more structurally and to motivate them to communally create a theoretical and practical basis for learning-game design and game-based learning research. Furthermore, given the popularity of computer games and the educational and ethical problems they raise, we need a way of evaluating games. This book contributes to this task by articulating the epistemic, moral, and ethical aims of education and by applying these criteria to computer games.



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Meat Buffalo Hunting Deer Hunting
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Aussie Game Meats Books

Meat Buffalo Hunting Deer Hunting
Butchering Wild Game Rabbit Hunting Hunting Safely

Aussie Game Meats





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